Listing the geometric data in three tables provides a convenient reference to the individual components of each object. Also, the object can be displayed efficiently be using data from the edge table to draw the component lines. Here I discuss about how to create those tables with the help of C++ code.
Vertex table consists of the array of vertices with the coordinate value of each vertex. In C++, a vertex table can be created by creating a class that has . For example
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Vertex table consists of the array of vertices with the coordinate value of each vertex. In C++, a vertex table can be created by creating a class that has . For example
class vertex
{
private:
Point3D *points;
public:
vertex()
{
points = new Point3D();
}
};
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