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How to make Vertex Table, Edge Table and Surface Table to store geometric information of an object??

How to make Vertex Table, Edge Table and Surface Table to store geometric information of an object??
    Listing the geometric data in three tables provides a convenient reference to the individual components of each object. Also, the object can be displayed efficiently be using data from the edge table to draw the component lines. Here I discuss about how to create those tables with the help of C++ code.
    Vertex table consists of the array of vertices with the coordinate value of each vertex. In C++, a vertex table can be created by creating a class that has . For example
    class vertex
    {
    private:
    Point3D *points;
    public:
    vertex()
    {
    points = new Point3D();
    }
    };

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